Official Homepage
#BLOCKCHAIN GAME
#WEB3
#BOUNTYKINDS
BOUNTYKINDS IS FUN AND EARNING, BUT THIS TIME I WROTE AN ARTICLE ABOUT THE IMPROVEMENTS I FELT WHILE PLAYING.
Two are three improvements that I feel.
1.Repeating bad squares over and over again
The roll of the dice must have the same number in a row. You may get a disadvantaged square 3 to 5 times in a row. It seems that there are many unnatural repetitions for a perfect probability lottery.
This is also an element of Sugoroku as well, but it leads to discomfort and demotivates the player. Therefore, for example, if the demerit mass is activated three times in a row, adjustments are required, such as graying out and invalidating.
2.High frequency of weapon repair
This also detracts from the player's experience. Many of the equipment has low durability and must be repaired frequently. The initial durability can be left as it is now, but for example, by increasing the upper limit value and using repair items first, the durability number can be increased. That way, the user experience will increase without affecting the ecosystem.